- Guest editor commentary
-
...Desmet,
2012; Thomas, 2011), and monographs (e.g. Peterson, 2013; Sykes & Reinhardt, 2012). In an effort to
categorize this work, we have developed a framework for understanding L2TL research and pr...
by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- The effects of captions on L2 learners’ comprehension of vlogs
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...Desmet, P. (2014b). Is less more? Effectiveness and perceived
usefulness of keyword and full captioned video for L2 listening comprehension. ReCALL, 26(01), 21–
43. https://doi.org/10.1017/s095834401...
by Dukhayel Aldukhayel
in Volume 25 Number 2, June 2021
- Irish in a 3D world: Engaging primary school children
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...Desmet (2012) separated Digital Game-based
Language Learning (DGBLL) from Virtual World Language Learning (VWLL) in their categorisation of
games and virtual environments according to goal orientati...
by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016
- Methodological innovation in CALL research and its role in SLA
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...Desmet report on a semester-long study of high school Dutch-
speaking learners of English that implements features of laboratory-based L2 research in both classroom
and extracurricular contexts. Lear...
by Bryan Smith
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Visual saliency in captioned digital videos and learning of English collocations: An eye-tracking study
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...Desmet, P. (2014). Effects of captioning on video
comprehension and incidental vocabulary learning. Language Learning & Technology, 18(1), 118–
141. https://hdl.handle.net/10125/44357
Montero Perez,...
by Sungmook Choi
in Volume 27 Number 1, 2023
- Evaluating intelligent personal assistants for L2 listening and speaking development
-
...Desmet (2019), research on dialogue-based CALL centers on the assumption that “meaningful practice of
Gilbert Dizon 17
a target language, as it occurs in conversation, leads to improvement in the ...
by Gilbert Dizon
in Volume 24 Number 1, February 2020
- Scaling up and zooming in: Big data and personalization in language learning
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...Desmet (this issue) show how revelatory it is to track learner data across environments,
incorporating both formal and informal settings, especially mobile-use settings. New tools for analyzing
text...
by Robert Godwin-Jones
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Digital Gaming and Language Learning: Autonomy and Community
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...Desmet, 2012; Reinders, 2012). In exploring the
pedagogical potentials and benefits of gaming in education, Reinhardt and Sykes (2012) distinguish
‘game-enhanced’ or ‘game-based’ learning and pedago...
by Alice Chik
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Digital-gaming trajectories and second language development
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...Desmet, 2012; Peterson, 2013; Reinders, 2012; Sykes & Reinhardt, 2013).
Various studies examined either vernacular massive multiplayer online role-playing games (MMORPG)
or their educational-variety...
by Kyle W. Scholz, Mathias Schulze
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- Vocabulary learning and retention through multimedia glossing
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...Desmet, 2014). (b) Only concrete nouns which had simple and clear textual definitions and
appropriate video animation clips were selected. (c) All target words and their definitions were controlled
...
by Nasrin Ramezanali, Farahnaz Faez
in Volume 23 Number 2, June 2019