- Memes and identity in language teacher education
-
...Anderson et al., 2011).
Through meme creation, students interact in a low-stakes environment, encouraging openness and
collaborative discussion while aligning with course objectives, such as promoti...
by Boris Vazquez-Calvo, Alba Paz-López, Sergio Rey-Godoy
in Volume 29 Number 1, 2025
- Evolving technologies for language learning
-
...Anderson, 2018; Lomicka & Lord, 2019). In fact, most publisher sites revert to a
behaviorist model of language learning, with mechanical practice and little emphasis on meaningful
communicative task...
by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Blogging: Promoting Learner Autonomy and Intercultural Competence through Study Abroad
-
...Anderson, and Archer (2001). Because it is designed for asynchronous CMC analysis, the
framework was employed to investigate whether blogs promoted critical reflection through social
engagements in ...
by Lina Lee
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Exploring the blended learning design for argumentative writing
-
...Anderson, R. C., McNurlen, B., Nguyen-Jahiel, K., Archodidou, A., & Kim, S. Y. (2001).
Influence of oral discussion on written argument. Discourse Processes, 32(2-3), 155–175.
Sarré, C., Grosbois, M...
by Tan Jin, Yanfang Su, Jun Lei
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics
- "Missed" communication in online communication: Tensions in a german-american telecollaboration
-
...Anderson, Day, Jordan, &
Wingate, 1999). Social deixis, in particular, also provides a way to index one's status within a social
structure. In German, for example, the formal pronoun Sie can index p...
by Paige Ware
in Volume 09 Number 2, May 2005
- L2 Writing Practice: Game Enjoyment as a Key to Engagement
-
...Anderson, 2001; Gee, 2005; Malone & Lepper, 1987; Shaffer, 2007). Educational games can increase
students’ motivation towards a particular task by leveraging the enjoyable and engaging properties of ...
by Laura K. Allen, Scott A. Crossley, Erica L. Snow, Danielle S. McNamara
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Distributed agency in second language learning and teaching through generative AI
-
...Anderson, 2024), and multimodal integration (Metz, 2024). Advances in machine learning
technology such as reinforcement learning and genetic algorithms point to the potential of AI to reconfigure
it...
by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning
- People
-
...Anderson, University of South Carolina
Hayo Reinders, Anaheim University
Associate Editors
Chun Lai, University of Hong Kong
Sangmin-Michelle Lee, Kyung Hee University
Meei-...
in People
- A corpus approach for autonomous teachers and learners: Implementing an on-line concordancer on teachers’ laptops
-
...Anderson, M., & Prewitt, J. (2013). What is manageability? New York, NY:
National Instruments. Retrieved from http://www.ni.com/white-paper/14415/en/pdf
Reppen, R. (2010). Using corpora in the langu...
by Jang Ho Lee, Hansol Lee, Cetin Sert
in Volume 19 Number 2, June 2015
- Playing the videotext: A media literacy perspective on video-mediated l2 listening
-
...Anderson, 1999). Extended discussion and activities would then draw
out analysis and evaluation of the social, historical, and political implications of key elements.
Pedagogical handbooks (e.g., Grub...
by Paul Gruba
in Volume 10 Number 2, May 2006 Special Issue on Electronic Literacy