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Showing 91 - 100 results of 175 for Thorne

It's Just a Game, Right? Types of Play in Foreign Language CMC
...Thorne (2000). 2. For further information on the MOO as a medium for CMC see Kötter (2003) and Kern (2000). 3. The emphasis within SLA research on the communicative potential of comupter-media has bee...

by Chantelle N. Warner
in Volume 08 Number 2, May 2004

Becoming little scientists: Technologically-enhanced project-based language learning
...Thorne (2012) calls “conventional Internet-mediated tools” (p. 19); however, there have been few studies on the use of online collaborative learning with young (beginning) language learners (althoug...

by Melinda Dooly, Randall Sadler
in Volume 20 Number 1, February 2016

Linguistic perspectives on the development of intercultural competence in telecollaboration
...Thorne, S. (2003). Artifacts and cultures-of-use in intercultural communication. Language Learning & Technology, 7(2), 38-67. Available in this issue at http://llt.msu.edu/vol7num2/thorne/ Tirkkonen-C...

by Julie A. Belz
in Volume 07 Number 2, May 2003 Special Issue Telecollaboration

Distributed agency in second language learning and teaching through generative AI
...Thorne & Tasker 2011), have formed the core of an ecological perspective on SLA. That framework has been expanded to incorporate material culture (including software tools) and embedded communicat...

by Robert Godwin-Jones
in Volume 28 Number 2, June 2024 Special Issue: Artificial Intelligence for Language Learning

Self-study with language learning software in the workplace: What happens?
...Thorne & Payne, 2005; Sykes, Oskoz, & Thorne., 2008), or how specific CALL applications can promote interaction (González-Lloret, 2003) rather than evaluations of software packages. That said, there...

by Katharine B. Nielson
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
...Thorne (2016) argue that “it has become easier to imagine digital games as authentic, consequential, and widely applicable L2 learning resources” (p. 416). More generally, the popularity of games co...

by Daniel H. Dixon, Tülay Dixon, Eric Jordan
in Volume 26 Number 1, 2022

News from our sponsoring organizations
...Thorne (Portland State University), Li Wei (University College London), and Chuming Wang (Guangdong University of Foreign Studies). Conference registration opens February 1, 2018. Join the NFLRC Li...

in Volume 22 Number 1, February 2018

Integrating technology into study abroad
...Thorne, S. (2003). Artifacts and Cultures-Of-Use in Intercultural Communication. Language Learning & Technology, 7(2), 38–67. Retrieved from http://llt.msu.edu/vol7num2/pdf/thorne.pdf Trentman, E. (...

by Robert Godwin-Jones
in Volume 20 Number 1, February 2016

Bronies learning English in the digital wild
...Thorne, Sauro & Smith, 2015) have pointed to the fluidity, multiplicity, and performativity of digital identity. This has further been supported by the work of scholars in the fields of both fandom ...

by Liudmila Shafirova, Daniel Cassany
in Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds

Does a 3D immersive experience enhance Mandarin writing by CSL students?
...Thorne (2012) examined real-time writing by ESL learners in WoW and found that various attendant discourses emerged and inspired both in-game and out-of-game discourse and enriched the written-langu...

by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019