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Showing 41 - 50 results of 175 for Thorne

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...Thorne, 2013) incorporate collaborative problem-solving based on real and virtual interactions with other players, community members, or non-game-playing characters. Mentira requires the use of appr...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Call for papers
...Thorne, 2006; Dooly, 2008; Guth & Helm, 2010; O’Dowd, 2006 , 2007; O’Dowd & Lewis, 2016; Warschauer, 1995) as well as two special issues of this journal Language Learning & Technology (Vol. 7, Num. ...

in Volume 21 Number 3, October 2017 Special Issue on Corpora in Language Learning and Teaching

Literacies and technologies revisited
...Thorne, S. (2009). ‘Community,’ semiotic flows, and mediated contribution to activity, (2), 233-259. Language Teaching, 42 Thorne, S., & Black, R. (2007). Language and literacy development in compu...

by Robert Godwin-Jones
in Volume 14 Number 3, October 2010

Telecollaboration for content and language learning: A Genre-based approach
...Thorne, 2002; Thorne, 2003; Ware & Kramsch, 2005), and discrepant socio-institutional contexts (Belz & Müller-Hartmann, 2003; O’Dowd, 2005). Telecollaboration for Language Learning In addition to...

by D. Joseph Cunningham
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Exploring multimedia, mobile learning, and place-based learning in linguacultural education
...Thorne, 2009). Figure 5. Video showing a bird’s-eye view of the Humble Administrator's Garden Link to More Online Resources As shown in Figure 6, some culture-specific symbols and creatures might...

by Yiting Han
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

An ecological perspective on the use of memes for language learning
...Thorne, 2011), contributions have been made to further our understanding of semiotics in CALL. Research in CALL has found that digital tools provide learners with a broader semiotic repertoire to a...

by Yiting Han, Blaine E Smith
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Irish in a 3D world: Engaging primary school children
...Thorne, and Desmet (2012) separated Digital Game-based Language Learning (DGBLL) from Virtual World Language Learning (VWLL) in their categorisation of games and virtual environments according to go...

by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016

Twenty-five years of digital literacies in CALL
...Thorne, 2019; Ware et al., 2016; Warschauer, 2010) and special issues (e.g., Early et al., 2015; Hafner et al., 2015; Meyers et al., 2013; Thomas & Peterson, 2014; Yi et al., 2020) that have been de...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL

Review of Gameful second and foreign language teaching and learning: Theory, research, and practice
...Thorne (Thone & Reinhardt, 2008)—bridging activities—and Sykes (Reinhardt & Skyes, 2011)—explore, examine, extend—neither of these models features prominently in the book, which would have been welc...

by James York
in Volume 24 Number 2, June 2020 Special Issue: Technology-enhanced L2 Instructional Pragmatics

‘Successful’ participation in intercultural exchange: Tensions in American-Japanese telecollaboration
...Thorne, 2003; Vygotsky, 1987). The CHAT framework guides recent scholars to analyze learner participation in the context of telecollaboration where complex human interaction occurs. For example, Ant...

by Tomoe Nishio, Masanobu Nakatsugawa
in Volume 24 Number 1, February 2020