- Irish in a 3D world: Engaging primary school children
-
...Peterson, M. (2010). Massively multiplayer online role-playing games as arenas for second language
learning. Computer Assisted Language Learning, 23(5), 429–439.
Peterson, M. (2011). Towards a resea...
by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016
- Review of Task-Based Language Learning and Teaching with Technology
-
...Peterson combines a sociocultural
account of interaction (based on mediation, scaffolding and intersubjectivity) with a psycholinguistic
account (based on negotiation of meaning and focus on form). ...
by Jim Ranalli
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- Review of Digital games and language learning: Theory, development and implementation
-
...Peterson, M., Yamazaki, K., & Thomas, M. (Eds.)
2021
ISBN: 9781350133006 (HB)
ISBN: 9781350133013 (ePDF)
ISBN: 9781350133020 (eBook)
US $ 130 (Hardback), $ 117 (eBook)
288 pp.
Bloomsbury Acade...
by Shanshan He
in Volume 26 Number 1, 2022
- Review of CALL Research Perspectives
-
...Peterson, 2006). Some readers may also miss more detailed analyses of computer designed and mediated
task definition (Rosell-Aguilar, 2005), effects on language learning interface design (Fulcher, 20...
by Jesús García Laborda
in Volume 11 Number 2, June 2007
- Review of Virtual Worlds for Language Learning: From Theory to Practice
-
...Peterson, 2011; Thorne, 2008), and the text’s treatment of current
research efforts in this area is regrettably brief. As noted, Sadler calls for a broader investigation of VWs,
and he identifies a ...
by Joe Cunningham
in Volume 18 Number 3, October 2014
- From the editors
-
...Peterson
Award for Innovation in Distance Education given by the University Continuing
Education Association (UCEA) for her design of an online Spanish 101 course. We are
grateful that Dr. Hart-Go...
by Mark Warschauer, Irene Thompson
in Volume 03 Number 1, July 1999
- Learner Autonomy in a Task-Based 3D World and Production
-
...Peterson (2005)
found that few learners employed their avatar’s communicative features. Yet, Peterson’s (2006)
questionnaire revealed that, while most learners employed waving, few used other commun...
by Karina Collentine
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments
- 2013 Reviewer Acknowledgements
-
...Peterson
Maribel Poza
Nora Presson
Peter Prince
Eva Prionas
Ravi Purushotma
Paul Rama
Mariana Aguilar Ramírez
Jim Ranalli
Leila Ranta
Hayo Reinders
Jonathon Reinhardt
Fernando Rosell-Aguil...
in Volume 18 Number 1, February 2014
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...Peterson, M. (2010). Computerized games and simulations in computer-assisted language learning: A
meta-analysis of research. Simulation & Gaming, 41(1), 72–93.
Peterson, M. (2011). Digital gaming a...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Contextual EFL learning in a 3D virtual environment
-
...Peterson, 2011; Ryu, 2013). For example, Lan and her
colleagues (Lan et al., 2013; Lan, 2014) found that the rich interaction happening in SL, both inter-avatar
and avatar-object interaction, improv...
by Yu-Ju Lan
in Volume 19 Number 2, June 2015