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Showing 11 - 20 results of 49 for Peterson

Guest editor commentary
...Peterson, M. (2012). EFL learner collaborative interaction in Second Life. ReCALL, 24(1), 20–39. Peterson, M. (2013). Computer games and language learning. New York, NY: Palgrave Macmillan. Phillips...

by Jonathon Reinhardt, Julie Sykes
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Review of Task-Based Language Learning and Teaching with Technology
...Peterson combines a sociocultural account of interaction (based on mediation, scaffolding and intersubjectivity) with a psycholinguistic account (based on negotiation of meaning and focus on form). ...

by Jim Ranalli
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Review of Digital games and language learning: Theory, development and implementation
...Peterson, M., Yamazaki, K., & Thomas, M. (Eds.) 2021 ISBN: 9781350133006 (HB) ISBN: 9781350133013 (ePDF) ISBN: 9781350133020 (eBook) US $ 130 (Hardback), $ 117 (eBook) 288 pp. Bloomsbury Acade...

by Shanshan He
in Volume 26 Number 1, 2022

Review of CALL Research Perspectives
...Peterson, 2006). Some readers may also miss more detailed analyses of computer designed and mediated task definition (Rosell-Aguilar, 2005), effects on language learning interface design (Fulcher, 20...

by Jesús García Laborda
in Volume 11 Number 2, June 2007

Review of Virtual Worlds for Language Learning: From Theory to Practice
...Peterson, 2011; Thorne, 2008), and the text’s treatment of current research efforts in this area is regrettably brief. As noted, Sadler calls for a broader investigation of VWs, and he identifies a ...

by Joe Cunningham
in Volume 18 Number 3, October 2014

Learner Autonomy in a Task-Based 3D World and Production
...Peterson (2005) found that few learners employed their avatar’s communicative features. Yet, Peterson’s (2006) questionnaire revealed that, while most learners employed waving, few used other commun...

by Karina Collentine
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

From the editors
...Peterson Award for Innovation in Distance Education given by the University Continuing Education Association (UCEA) for her design of an online Spanish 101 course. We are grateful that Dr. Hart-Go...

by Mark Warschauer, Irene Thompson
in Volume 03 Number 1, July 1999

2013 Reviewer Acknowledgements
...Peterson Maribel Poza Nora Presson Peter Prince Eva Prionas Ravi Purushotma Paul Rama Mariana Aguilar Ramírez Jim Ranalli Leila Ranta Hayo Reinders Jonathon Reinhardt Fernando Rosell-Aguil...

in Volume 18 Number 1, February 2014

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Peterson, M. (2010). Computerized games and simulations in computer-assisted language learning: A meta-analysis of research. Simulation & Gaming, 41(1), 72–93. Peterson, M. (2011). Digital gaming a...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

The technological imperative in teaching and learning less commonly taught languages
...Peterson, 2010). To create the corpus, the researchers had to solve problems specific to Urdu including the extent to which Hindi resources could be included, how to deal with word segmentation, and f...

by Robert Godwin-Jones
in Volume 17 Number 1, February 2013 Special Issue on Less Commonly Taught Languages - Language Learning & Technology