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Showing 11 - 20 results of 50 for Peterson

Irish in a 3D world: Engaging primary school children
...Peterson, M. (2010). Massively multiplayer online role-playing games as arenas for second language learning. Computer Assisted Language Learning, 23(5), 429–439. Peterson, M. (2011). Towards a resea...

by Gene Dalton, Ann Devitt
in Volume 20 Number 1, February 2016

Review of Task-Based Language Learning and Teaching with Technology
...Peterson combines a sociocultural account of interaction (based on mediation, scaffolding and intersubjectivity) with a psycholinguistic account (based on negotiation of meaning and focus on form). ...

by Jim Ranalli
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Review of Digital games and language learning: Theory, development and implementation
...Peterson, M., Yamazaki, K., & Thomas, M. (Eds.) 2021 ISBN: 9781350133006 (HB) ISBN: 9781350133013 (ePDF) ISBN: 9781350133020 (eBook) US $ 130 (Hardback), $ 117 (eBook) 288 pp. Bloomsbury Acade...

by Shanshan He
in Volume 26 Number 1, 2022

Review of CALL Research Perspectives
...Peterson, 2006). Some readers may also miss more detailed analyses of computer designed and mediated task definition (Rosell-Aguilar, 2005), effects on language learning interface design (Fulcher, 20...

by Jesús García Laborda
in Volume 11 Number 2, June 2007

Review of Virtual Worlds for Language Learning: From Theory to Practice
...Peterson, 2011; Thorne, 2008), and the text’s treatment of current research efforts in this area is regrettably brief. As noted, Sadler calls for a broader investigation of VWs, and he identifies a ...

by Joe Cunningham
in Volume 18 Number 3, October 2014

From the editors
...Peterson Award for Innovation in Distance Education given by the University Continuing Education Association (UCEA) for her design of an online Spanish 101 course. We are grateful that Dr. Hart-Go...

by Mark Warschauer, Irene Thompson
in Volume 03 Number 1, July 1999

Learner Autonomy in a Task-Based 3D World and Production
...Peterson (2005) found that few learners employed their avatar’s communicative features. Yet, Peterson’s (2006) questionnaire revealed that, while most learners employed waving, few used other commun...

by Karina Collentine
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

2013 Reviewer Acknowledgements
...Peterson Maribel Poza Nora Presson Peter Prince Eva Prionas Ravi Purushotma Paul Rama Mariana Aguilar Ramírez Jim Ranalli Leila Ranta Hayo Reinders Jonathon Reinhardt Fernando Rosell-Aguil...

in Volume 18 Number 1, February 2014

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Peterson, M. (2010). Computerized games and simulations in computer-assisted language learning: A meta-analysis of research. Simulation & Gaming, 41(1), 72–93. Peterson, M. (2011). Digital gaming a...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Contextual EFL learning in a 3D virtual environment
...Peterson, 2011; Ryu, 2013). For example, Lan and her colleagues (Lan et al., 2013; Lan, 2014) found that the rich interaction happening in SL, both inter-avatar and avatar-object interaction, improv...

by Yu-Ju Lan
in Volume 19 Number 2, June 2015