- Negotiations for meaning in the context of a massively multiplayer online role-playing game
-
...Sykes, 2012) L2 learning environments. It assesses the presence and
describes the nature of NfM within a cross-cultural MMORPG-mediated communication setting in which
(a) the L2 is used in an authen...
by Nasser Jabbari, Zohreh R. Eslami
in Volume 27 Number 1, 2023
- Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
-
...Sykes, 2012).
There they engage with local residents as well as with non-human players in the game. They need to use
appropriate pragmatics in Spanish to gather clues to solve a mystery. Chrono-ops ...
by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- Identity Practices of Multilingual Writers in Social Networking Spaces
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...Sykes, 2009; Warschauer & Grimes, 2007).
Despite the many advantages of CMC tools identified by SLA scholars, the dynamics of multilingual
writers’ literacy practices and identity constructions in s...
by Hsin-I Chen
in Volume 17 Number 2, June 2013