LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 61 - 70 results of 119 for Li Yang

An innovative pictographic glosses design for East Asian EFL vocabulary learners: Effects on retention performance and situational interest
...liberate vocabulary list learning as the learning task. Participants were asked to memorize English word-meaning links within a limited amount of time. The experiment consisted of three stages. In t...

by Liu-Cheng Pan, Jerry Chih-Yuan Sun
in Volume 28 Number 1, 2024

Web-based collaborative writing in L2 contexts: Methodological insights from text mining
...limited generalizability due to their small sample sizes. Other studies noted a distinct pattern of online collaboration, potentially due to the availability of web Soobin Yim and Mark Warschauer ...

by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Language proficiency over nonverbal sound effects in children's eBook incidental word learning
...limited language abilities, were more likely to be distracted by interactive eBook features, unlike their older counterparts. This suggests that a stronger language foundation enables children to be...

by He Sun, Adam Roberts, Jessica Tan, Jieying Leh, Yvonne Cui Yun Moh
in Volume 29 Number 3, October 2025 Special Issue: Multimodality in CALL

Thank Yous and Welcomes
...Li Huifang (Lydia) Li Jia Li Rui Li Peng Li Jinrong Li Meei-Ling Liaw Yeu Ting Liu Xiaobin Liu Gillian Lord Beate Luo Han Luo Kacper Łodzikowski Orsini-Jones Marina Jodie Martin Ines A....

in News & Announcements

Contextualized vocabulary learning
...line. In most L2 learning contexts today, vocabulary learning is likely to be contextualized through both online 12 Language Learning & Technology exposure and explicit instruction. The likelihoo...

by R. Godwin-Jones
in Volume 22 Number 3, October 2018

How competitive, cooperative, and collaborative gamification impacts student learning and engagement
...lingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning. Advance online publication. https://doi.org/10.1080/09588221.2021.1933540 Simões, J., Redondo, R. D....

by Shen Qiao, Susanna Siu-sze Yeung, Xiaoai Shen, Jac Ka Lok Leung, Davy Tsz Kit Ng, Samual Kai Wah Chu
in Volume 28 Number 1, 2024

Moving from off-the-shelf chatbots to a user-designed bespoke L2 chatbot
...lity in terms of their human-like qualities (Lee et al., 2023), thus overcoming the limitations of chatbots based on earlier technologies (e.g., unable to comprehend users’ input) (e.g., Gallacher e...

by Dongkwang Shin, Jang Ho Lee
in Volume 28 Number 1, 2024

Incorporating digital multimodal composing into game-enhanced language learning
...literature (Li et al., 2021; Wang, 2020). The subsequent decline in boredom towards the end of the project could be attributed to a shift in their appraisals: as the deadline neared, their focus lik...

by Ke Li, Mark Peterson, Qin Fan
in Volume 30 Number 2, Special Issue: Emotional CALL

Blog posts and traditional assignments by first- and second-language writers
...lity and public displays of knowing in an undergraduate computer-mediated communication context. Discourse Studies, 13(6), 671–686. Lin, M. H., Li, J.-J., Hung, P. Y., & Huang, H.-W. (2014). Bloggin...

by Irina Elgort
in Volume 21 Number 2, June 2017

Twenty-five years of digital literacies in CALL
...lic inequality (through various types of digital divides). Dealing with these realities is an important dimension of literacy in the digital age. As Guikema and Williams (2014) point out, Digital l...

by Richard Kern
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL