- Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
-
...Zheng, 2016; Pegrum, 2019). However, the direct-to-consumer digital marketplace has
been largely colonized by commercial MALL apps which are designed by software developers for users,
not by languag...
by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024
- Applying educational data mining to explore individual experiences in digital games
-
...Zheng (Ed.), Digital
technologies and instructional design for personalized learning (pp. 253–274). IGI Global
http://dx.doi.org/10.4018/978-1-5225-3940-7.ch012
Rama, P. S., Black, R. W., van Es, ...
by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023
- The formative role of teaching presence in blended Virtual Exchange
-
...Zheng & Warschauer, 2015). A revised
model of CoI by Shea and Bidjerano (2012) emphasizes the mediatory and regulating role of TP and
SP for developing participants’ motivation, self-directness and...
by Malgorzata Kurek, Andreas Müller-Hartmann
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education
- Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
-
...Zheng et al., 2018), suitable task
strategies and metacognition for students' L2 vocabulary learning should reflect its best practices. However,
many MALL designs lacked innovative instruction and r...
by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024
- Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
-
...Zheng, et al. (2009), Zhao and Lai
(2009) showed that students felt more relaxed and confident in using the target language when involved in
MMORPGs, two major variables promoting levels of WTC.
M...
by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- University level second language readers’ online reading and comprehension strategies
-
...Zheng, 2010). To become successful readers in the digital age, readers need
both traditional reading strategies and new skills associated with reading online texts (Afflerbach & Cho,
2009; Coiro & D...
by Jaehan Park, Jaeseok Yang, Yi Chin Hsieh
in Volume 18 Number 3, October 2014
- Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
-
...Zheng et al., 2018). An interesting aspect of those
AR games is that they involve physical displacement of the learners, as they walk about in response to game
actions and directions. While the phys...
by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL
- People
-
...Zheng
Michigan State University
Di (Daisy) Zou
The Hong Kong Polytechnic University
in People
- Motivation in computer-assisted pronunciation training: Online and face-to-face environments
-
...Zheng, B. (2017). The roles of learning strategies and motivation in online
language learning: A structural equation modeling analysis. Computers & Education, 113, 75–85.
https://doi.org/10.1016/j.c...
by Ines A. Martin
in Volume 27 Number 1, 2023
- Big data and language learning: Opportunities and challenges
-
...Zheng, B. (2019). Recent contributions of data mining to language
learning research. Annual Review of Applied Linguistics, 39, 93–112.
Yim, S., & Warschauer, M. (2017). Web-based collaborative writi...
by Robert Godwin-Jones
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research