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Showing 41 - 50 results of 57 for Zheng

Hey Siri: Should #language, 😕, and follow me be taught?: A historical review of evolving communication conventions across digital media environments and uncomfortable questions for language teachers
...Zheng, 2016; Pegrum, 2019). However, the direct-to-consumer digital marketplace has been largely colonized by commercial MALL apps which are designed by software developers for users, not by languag...

by Heather Lotherington, Noah Bradley
in Volume 28 Number 1, 2024

Applying educational data mining to explore individual experiences in digital games
...Zheng (Ed.), Digital technologies and instructional design for personalized learning (pp. 253–274). IGI Global http://dx.doi.org/10.4018/978-1-5225-3940-7.ch012 Rama, P. S., Black, R. W., van Es, ...

by Frederick J. Poole, Jody Clarke-Midura
in Volume 27 Number 1, 2023

The formative role of teaching presence in blended Virtual Exchange
...Zheng & Warschauer, 2015). A revised model of CoI by Shea and Bidjerano (2012) emphasizes the mediatory and regulating role of TP and SP for developing participants’ motivation, self-directness and...

by Malgorzata Kurek, Andreas Müller-Hartmann
in Volume 23 Number 3, October 2019 Special Issue: New Developments in Virtual Exchange in Foreign Language Education

Self-regulated and collaborative personalised vocabulary learning approach in MALL. Language Learning & Technology
...Zheng et al., 2018), suitable task strategies and metacognition for students' L2 vocabulary learning should reflect its best practices. However, many MALL designs lacked innovative instruction and r...

by Qing Ma, Ming Ming Chiu
in Volume 28 Number 1, 2024

Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
...Zheng, et al. (2009), Zhao and Lai (2009) showed that students felt more relaxed and confident in using the target language when involved in MMORPGs, two major variables promoting levels of WTC. M...

by Hayo Reinders, Sorada Wattana
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

University level second language readers’ online reading and comprehension strategies
...Zheng, 2010). To become successful readers in the digital age, readers need both traditional reading strategies and new skills associated with reading online texts (Afflerbach & Cho, 2009; Coiro & D...

by Jaehan Park, Jaeseok Yang, Yi Chin Hsieh
in Volume 18 Number 3, October 2014

Emerging spaces for language learning: AI bots, ambient intelligence, and the metaverse
...Zheng et al., 2018). An interesting aspect of those AR games is that they involve physical displacement of the learners, as they walk about in response to game actions and directions. While the phys...

by Robert Godwin-Jones
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

People
...Zheng Michigan State University Di (Daisy) Zou The Hong Kong Polytechnic University

in People

Motivation in computer-assisted pronunciation training: Online and face-to-face environments
...Zheng, B. (2017). The roles of learning strategies and motivation in online language learning: A structural equation modeling analysis. Computers & Education, 113, 75–85. https://doi.org/10.1016/j.c...

by Ines A. Martin
in Volume 27 Number 1, 2023

Big data and language learning: Opportunities and challenges
...Zheng, B. (2019). Recent contributions of data mining to language learning research. Annual Review of Applied Linguistics, 39, 93–112. Yim, S., & Warschauer, M. (2017). Web-based collaborative writi...

by Robert Godwin-Jones
in Volume 25 Number 1, February 2021 Special Issue: Big Data in Language Education & Research