- Smartphones and language learning
-
...and that, thereby, it has the potential (not yet
realized) of fundamentally disrupting teaching and learning, including L1 and L2 literacies and learning.
Smartphones as Life Partners
Smartphones a...
by Robert Godwin-Jones
in Volume 21 Number 2, June 2017
- Game-based instruction of pragmatics: Learning request-making through perlocutionary effects
-
...andbook of SLA and pragmatics (pp. 287–307). Routledge.
Prensky, M. (2007). Digital game-based learning. McGraw-Hill.
Reinhardt, J. (2019). Gameful second and foreign language teaching and learning...
by Naoko Taguchi
in Volume 27 Number 1, 2023
- L1 for social presence in videoconferencing: A social semiotic account
-
...learning and teaching by helping learners
project themselves socially and emotionally into their online interactions, and engage in a variety of
transformative processes offering various learning po...
by Müge Satar
in Volume 24 Number 1, February 2020
- Effects of digital game elements on engagement and vocabulary development
-
...and
the goals, rules, and value of the learning process; (b) Actional, where DGBVL sustains and regulates
engagement through learning tasks and game mechanics; and (c) Post-actional, where DGBVL pro...
by Ruofei Zhang, Gary Cheng, Di Zou
in Volume 29 Number 1, 2025
- Announcements
-
...and improve the teaching and learning of languages,
identify and solve problems related to language and culture, and serve as a resource for information about
language and culture. CAL is a private,...
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)
- Review of Tell Me More Spanish
-
...Learning and Verbal Behaviour, 11, 671-84.
Doughty, C., & Long, M. (2003). Optimal psycholinguistic environments for distance foreign language
learning. Language Learning and Technology, 7(3), 50-80. ...
by Barbara A. Lafford
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- Evolving technologies for language learning
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...and research. Language Learning &
Technology, 25(1), 1–3. http://hdl.handle.net/10125/44746
Reinhardt, J. (2019). Gameful second and foreign language teaching and learning: Theory, research, and
pr...
by Robert Godwin-Jones
in Volume 25 Number 3, October 2021 Special Issue: 25 Years of Emerging Technology in CALL
- Developing autonomous learning for oral proficiency using digital storytelling
-
...learning, the effects of media and technology on language education, and
digital literacy in learning and teaching English.
E-mail: grinplus@gmail.com
SoHee Kim Developing Autonomous Learning Usi...
by SoHee Kim
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Exploring the affordances of telepresence robots in foreign language learning
-
...and expectations of the language learning task and to build rapport between the learners and activity
facilitators.
• Activity facilitators should be aware of the instructional goals and students’ l...
by Jian Liao, Xiaofei Lu
in Volume 22 Number 3, October 2018
- Review of Cyberbuch
-
...and content make it interesting and useful for intermediate and advanced reading and
vocabulary learning. As noted, its format is visually appealing and promotes comprehension and recall
through sev...
by Alene Moyer
in Volume 03 Number 1, July 1999