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Showing 191 - 200 results of 710 for Vocabulary

Learning of L2 Japanese through video games
...vocabulary learning and affection toward game use for JFL education. Shintaku (2016) reported the connection between vocabulary gains and retention with game design and vocabulary types and the impo...

by Kayo Shintaku
in Volume 27 Number 1, 2023

Evaluating intelligent personal assistants for L2 listening and speaking development
...Vocabulary Builder and Word of the Day Quiz Game can be used by L2 English learners to support vocabulary development. Interactive storytelling skills like Earplay, in which users are guided through ...

by Gilbert Dizon
in Volume 24 Number 1, February 2020

Review of five English learners' dictionaries on CD-ROM
...vocabulary, culture, listening comprehension, intonation, sentence dictation, and word dictation. OALD7 incorporates a variety of vocabulary exercises, as does CALD2, which additionally includes gra...

by Alfonso Rizo-Rodríguez
in Volume 12 Number 1, February 2008

Call for papers for a special issue on Multimodality in Relation to Learning Processes and Gains
...vocabulary gains. At the same time, there is a paucity of research in this area that investigates the connections between L2 learning processes and outcomes. That is, most of the literature to date...

by Bronson Hui, Matt Kessler
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

First, you have to hear it! ESL oral language practice
...vocabulary, and then encourage speaking activities to expand on language students have learned." (personal communication, July 14, 2005) To that end, each audio file is supported by several componen...

by Jean W. LeLoup, Robert Ponterio
in Volume 09 Number 3, September 2005 Special Issue on Technology and Oral Language Development

Exploring how collaborative dialogues facilitate synchronous collaborative writing
...vocabulary usage, and text structures (Kowal & Swain, 1994; Swain & Lapkin 1998). CW is defined as “collaborators producing a shared document, engaging in substantive interaction about that document...

by Hui-Chin Yeh
in Volume 18 Number 1, February 2014

Activate space rats! Fluency development in a mobile game-assisted environment
...vocabulary to encourage automatization. Because of the repeat and recycle nature of these activities, language teachers prefer to use classroom time to teach new vocabulary or other language features...

by Jennica Grimshaw, Walcir Cardoso
in Volume 22 Number 3, October 2018

Self-study with language learning software in the workplace: What happens?
...vocabulary, the lack of a guided plan to the materials, the lack of explicit instruction for 0-beginners, and the lack of conversational vocabulary and practice. There were four comments from P2 par...

by Katharine B. Nielson
in Volume 15 Number 3, October 2011 Special Issue on Learner Autonomy and New Learning Environments

Design principles and architecture of a second language learning chatbot
...vocabulary level of those chatbots has not been controlled for the purpose of L2 learning. In phrasing Ellie’s utterances, the vocabulary level of its language was taken into consideration, with exc...

by Heyoung Kim, Hyejin Yang, Dongkwang Shin, Jang Ho Lee
in Volume 26 Number 1, 2022

Presence and agency in real and virtual spaces: The promise of extended reality for language learning
...vocabulary learning and language practice within closed role-play scenarios. Offering both AR and VR access, mixed reality may present opportunities to combine the best features of each medium. Adva...

by Robert Godwin-Jones
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning