- Contextual EFL learning in a 3D virtual environment
-
...Kan,
Hsiao, Yang, & Chang, 2013; Lan, 2014; Peterson, 2011; Ryu, 2013). For example, Lan and her
colleagues (Lan et al., 2013; Lan, 2014) found that the rich interaction happening in SL, both inter-...
by Yu-Ju Lan
in Volume 19 Number 2, June 2015
- Announcements
-
...KAN NA! Authentic Chinese Reading and HANGUL-
RO BOJA! Authentic Korean Reading on CD-ROM are now available in PC
versions as well as Mac.
Other new publications from the NFLRC include a number of add...
in Volume 05 Number 1, January 2001
- Does Second Life improve Mandarin learning by overseas Chinese students?
-
...Kan, Hsiao, Yang,
& Chang, 2013; Rhodes & Pufahl, 2009; TIME Asia, 2006). Mandarin is the official and most commonly
spoken language in Taiwan (Wikipedia, 2014), which has become a popular country f...
by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Does a 3D immersive experience enhance Mandarin writing by CSL students?
-
...Kan, Sung, & Chang, 2016). However,
despite many studies having identified the benefits of using 3D virtual worlds in FL and L2 learning, there
is a sparsity of literature focused on CSL writing.
L...
by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019