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Showing 11 - 14 results of 14 for Kan

Contextual EFL learning in a 3D virtual environment
...Kan, Hsiao, Yang, & Chang, 2013; Lan, 2014; Peterson, 2011; Ryu, 2013). For example, Lan and her colleagues (Lan et al., 2013; Lan, 2014) found that the rich interaction happening in SL, both inter-...

by Yu-Ju Lan
in Volume 19 Number 2, June 2015

Announcements
...KAN NA! Authentic Chinese Reading and HANGUL- RO BOJA! Authentic Korean Reading on CD-ROM are now available in PC versions as well as Mac. Other new publications from the NFLRC include a number of add...

in Volume 05 Number 1, January 2001

Does Second Life improve Mandarin learning by overseas Chinese students?
...Kan, Hsiao, Yang, & Chang, 2013; Rhodes & Pufahl, 2009; TIME Asia, 2006). Mandarin is the official and most commonly spoken language in Taiwan (Wikipedia, 2014), which has become a popular country f...

by Yu-Ju Lan
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Does a 3D immersive experience enhance Mandarin writing by CSL students?
...Kan, Sung, & Chang, 2016). However, despite many studies having identified the benefits of using 3D virtual worlds in FL and L2 learning, there is a sparsity of literature focused on CSL writing. L...

by Yu-Ju Lan, Bo-Ning Lyu, Chee Kuen Chin
in Volume 23 Number 2, June 2019