- Review of Contemporary Computer-Assisted Language Learning
-
...interaction datasets, in large part due to new uses of
technology that inspire new enquiry methodologies.
In Chapter 4, Gary Motteram, Diane Slaouti, and Zeynep Onat-Stelma suggest that CALL teacher...
by Ciara Wigham
in Volume 17 Number 2, June 2013
- Pragmatic feedback on refusals in a computer-simulated advising session
-
...interaction, and classroom instruction. Further, participants were able to repeat interactions in the
simulation as many times as they desired. Unfortunately, Sykes found that participants rarely rep...
by Paul Richards
in Volume 28 Number 1, 2024
- Web-based collaborative writing in L2 contexts: Methodological insights from text mining
-
...interactional patterns in collaborative writing tasks using
transcribed peer talk and observations. For example, Storch (2002) identified four patterns of face-to-face
interactions in her longitudin...
by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research
- The design of effective ict-supported learning activities: Exemplary models, changing requirements, and new possibilities
-
...interaction design principles. Educational
interaction design has much to learn from the cultural and commercial contexts of how various popular
and visual aspects of interaction with ICTs such as d...
by Cameron Richards
in Volume 09 Number 1, January 2005
- Identity Practices of Multilingual Writers in Social Networking Spaces
-
...interactions and
negotiations with others in specific communities of practice (Buckingham, 2008; Lave & Wegner, 1991;
Pavlenko & Blackledge, 2004). The identity of the language learner indicates the...
by Hsin-I Chen
in Volume 17 Number 2, June 2013
- EFL students' self-directed learning of conversation skills with AI chatbots
-
...interaction between Time
and Group, but a mixed ANOVA found that the interaction is not statistically significant, F(1, 110) = 0.791,
p = .376, ηp2 = .007.
The two groups’ mean increases were furt...
by Sooyeon Kang, Min-Chang Sung
in Volume 28 Number 1, 2024
- The effect of multimedia annotation modes on l2 vocabulary acquisition: A comparative study
-
...interaction features such as reader control, immediacy of access, and absence of interruption, has
not been attainable through any other conventional instructional medium.
The Impact of Electronic Glo...
by Khalid Al Seghayer
in Volume 05 Number 1, January 2001
- Second Language Cyber Rhetoric: A Study of Chinese L2 Writers in an Online Usenet Group
-
...interaction. Bakhtin (1981) offers an alternative model of language interaction, what he calls
"hybridization." He defines hybridization as "an utterance that belongs, by its grammatical and
compositi...
by Joel Bloch
in Volume 08 Number 3, September 2004 Special Section on Global English(es)
- Games in language learning: Opportunities and challenges
-
...human-computer interaction, 1–12. Retrieved from
http://www.hindawi.com/journals/ahci/2013/136864/
Boyle, E., & Conolly, T. (2008). Games for learning: Does gender make a difference? In T. Conolly ...
by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
- Computers in language testing: Present research and some future directions
-
Language Learning & Technology
http://llt.msu.edu/vol1num1/brown/default.html
July 1997, Volume 1, Number 1
pp.44-59 online
(page numbers in PDF differ and should not be used for reference)
Cop...
by James Dean Brown
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology