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Showing 291 - 300 results of 849 for Instructional Design

Web-based collaborative writing in L2 contexts: Methodological insights from text mining
...design of instructional tasks and strategies to accommodate L2 writers with diverse capacities and backgrounds. Example 3: Stimulated Recall on the Collaborative Writing Processes Document visualiz...

by Soobin Yim, Mark Warschauer
in Volume 21 Number 1, February 2017 Special Issue on Methodological Innovation in CALL Research

Announcements
...instructional design, conference planning, technical assistance, program evaluation, and policy analysis. Publications include books on language education, online databases of language programs and as...

in Volume 06 Number 3, September 2002 Special Issue Technology and Teacher Education

“A better me”: Using acoustically modified learner voices as models
...design issues discussed above, a crucial issue is choosing what type of feedback should be offered. Since many studies show that auditory-visual perceptual training is more effective than auditory- o...

by Alice J. Henderson, Radek Skarnitzl
in Volume 26 Number 1, 2022

Review of Conexiones: Interactive CD-ROM
...designer to include context-sensitive routines (e.g., natural language processing; Nagata, 1996) that linguistically and semantically assess the appropriateness of a user's response. For instance, t...

by Karina Collentine
in Volume 04 Number 1, May 2000 Special Issue The Role of Computer Technology in Second Language Acquisition Research (Part 2)

Review of Telecollaboration 2.0: Language, Literacies, and Intercultural Learning in the 21st Century
...design that should make appropriate use of various channels of communication. Halliday’s field-tenor-mode framework, for example, can be used for designing task goals and questions and can help high...

by Olga Basharina
in Volume 15 Number 1, February 2011 Special Issue: Multilateral Online Exchanges for Language and Culture Learning

Review of The Power of CALL
...designers." The book is a collection of nine chapters that are clustered around three main topics. Part 1, Background, provides a comprehensive overview of computer-assisted language learning. This ...

by Charles Kisner
in Volume 01 Number 1, July 1997 Special Issue: Defining the Research Agenda – Language Learning and Technology

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...designed, it also offers engagement and entertainment along the way. One of the better-known examples of a location-based mobile game for language learning is Mentira, designed to teach Spanish prag...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Agency to autonomy in mediated data-driven learning: A longitudinal study
...designed by both authors; the first author acted as instructor, while the second provided methodological consultation without direct instructional contact. Among the four students who completed al...

by Sun-Young Oh, Soyeon Moon
in Volume 30 Number 1, 2026

Review of Conversation analytic language teacher education in digital spaces
...design technology-rich materials for digital language learning spaces. Along with reviewing CA research on task design, on video-mediated interaction, and on computer-assisted language learning, the...

by Hannah Fedder Williams, Nadja Tadic
in Volume 27 Number 1, 2023

Global reach and local practice: The promise of MOOCs
...designed as an alternative to the pedagogical model of US xMOOCs, as it places more emphasis on social constructivist learning. In contrast to the typical MOOC structure, content in FutureLearn is c...

by Robert Godwin-Jones
in Volume 18 Number 3, October 2014