LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.

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Showing 91 - 100 results of 517 for Human-Computer Interaction

What does AI bring to second language writing? A systematic review (2014-2024)
...interactions with AI vary, and narrative inquiries of learner trajectories can provide insights into successful use, which are however lacking in the current corpus of selected articles; Haiying ...

by Haiying Feng, Kexin Li, Lawrence Jun Zhang
in Volume 29 Number 1, 2025

A review of technology-enhanced Chinese character teaching and learning in a digital context
...interactions as a type of human-computer interactive system were also helpful in this regard because the physical movement was an extra modality to link visual orthography and semantics, thus reduci...

by Michael Li
in Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning

Using machine translation to support ESL pre-service teachers’ collaborative feedback for writing
...interactions and challenging learning activities (Sjølie et al., 2021), such as providing feedback to students’ ESL (English as a Second Language) writing. In addition, it is important for PSTs to u...

by Linling Fu, Michelle Mingyue Gu, Tan Jin
in Volume 28 Number 1, 2024

Integrating ChatGPT for vocabulary learning and retention: A classroom-based study of Saudi EFL learners
...interaction. This study contributes to the growing field of AI-driven language learning by demonstrating how structured, theory-informed integration of ChatGPT can effectively support productive voc...

by Safaa Mahmoud Abdelhalim, Raniya Alsehibany
in Volume 29 Number 1, 2025

Tools and trends in self-paced language instruction
...interactions as data is downloaded in the background as needed and kept in the browser memory (through JavaScript) until ready to be displayed or to be called upon in user interactions. SELF-PACED...

by Robert Godwin-Jones
in Volume 11 Number 2, June 2007

The effect of interactivity with a music video game on second language vocabulary recall
...human-computer interface, intended audience, theme, and interaction between players. Investigations have been made of second language learning in multiplayer games. Piirainen-Marsh and Tainio (2009...

by Jonathan deHaan, W. Michael Reed, Katsuko Kuwanda
in Volume 14 Number 2, June 2010 Special Issue On Technology And Learning Vocabulary

Building the porous classroom: An expanded model for blended language learning
...interactions and substantial learning. Furthermore, the informal setting, complete with the option of all-day pajamas, can be inviting. On the other hand, interactions are constrained given the limit...

by Robert Godwin-Jones
in Volume 24 Number 3, October 2020

The impact of virtual reality (VR) pedagogy on L2 English learners’ oral communication and pragmatic competence
...interactions. In what follows, we discuss existing research involving L2 pragmatics and CALL. Then, we describe the context of the study, including how VR was integrated and assessed in terms of its...

by Melike Akay, Matt Kessler
in Volume 28 Number 1, 2024

Moving from off-the-shelf chatbots to a user-designed bespoke L2 chatbot
...interaction was very similar to real life. (Participant #32) It was interesting to assign a role to the chatbot; it could find the answer [to a question] by itself and could answer my questions acco...

by Dongkwang Shin, Jang Ho Lee
in Volume 28 Number 1, 2024

Language testing tools and technologies
Language Learning & Technology May 2001, Vol. 5, Num. 2 http://llt.msu.edu/vol5num2/emerging.html pp. 8-13 Copyright ª 2001, ISSN 1094-3501 8 EMERGING TECHNOLOGIES Language Testing Tools and Technolo...

by Robert Godwin-Jones
in Volume 05 Number 2, May 2001 Special Issue Computer-Assisted Language Testing