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Showing 321 - 330 results of 444 for Social Networking

Integrating semiotic resources in CALL activity designs
...social contexts, material mediums, and meanings” (p. 71). More recently, Satar (2020) calls for a greater use of social semiotics to inform areas of translanguaging, multimodal interactions, and soc...

by Ruslan Suvorov, Paul Gruba
in Volume 27 Number 2, February 2023 Special Issue: Semiotics in CALL

Learning Chinese idioms through iPads
...socialization as social practice: Case studies of a Chinese heritage language school. Presentation at the 27th Annual Ethnography in Education Research Forum. University of Pennsylvania. Luk, R. W...

by Chunsheng Yang, Ying Xie
in Volume 17 Number 2, June 2013

Games in language learning: Opportunities and challenges
...socially appropriate ways; in the game context pragmatic appropriateness is more important than grammatical accuracy. In the process, gamers are exposed to cultural and linguistic knowledge that the...

by Robert Godwin-Jones
in Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning

Commenting to learn: Evidence of language and intercultural learning in comments on YouTube videos
...social media contexts: video-sharing services with different characteristics to YouTube, such as Vimeo and Vine, image sharing services such as Flickr and Instagram, and social networking services s...

by Phil Benson
in Volume 19 Number 3, October 2015 Special Issues on Digital Literacies and Language Learning

You've got some GALL: Google-Assisted Language Learning
...Social search engines (e.g., Swicki) take a ‘wisdom of crowds’ approach, learning from the search strategies of their community. Social bookmarking sites (e.g., del.icio.us) similarly utilize user-g...

by George Chinnery
in Volume 12 Number 1, February 2008

Topic management in L2 task-based written interactions
...social interaction and intersubjectivity among participants, since otherwise topics do not have clear boundaries (Stokoe, 2000). This is true in all social situations, including language learning se...

by Makoto Abe
in Volume 27 Number 1, 2023

Augmented reality and language learning: From annotated vocabulary to place-based mobile games
...social interactions which may accompany gameplay for Pokémon GO or other online games can provide a fertile space for language use and learning. As the game has expanded geographically, it has been ...

by Robert Godwin-Jones
in Volume 20 Number 3, October 2016

Computer-Assisted Pronunciation Training (CAPT): An empirical evaluation of EPSS Multimedia Lab
...social network services, music, original versions of movies, mass media) that are used as CAPT tools in phonetic training. Mainstream experimental research underscores the effectiveness of CAPT t...

by María de los Ángeles Gómez González, Alfonso Lago Ferreiro
in Volume 28 Number 1, 2024

Review of In this together: Teachers’ experiences with transnational, telecollaborative language learning projects
...social networks and how the project idea arose during an introductory synchronous meeting between the two classes. During the project implementation, a number of unanticipated obstacles related to T...

by Angelos Konstantinidis
in Volume 22 Number 3, October 2018

Of elastic clouds and treebanks: New opprtunities for content-based and data-driven language learning
...social networking tools such as tag clouds and ratings. A related project, MURLLO, has begun to develop a user-friendly LO editor. One of the features that would be helpful to see included in both L...

by Robert Godwin-Jones
in Volume 12 Number 1, February 2008