Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate

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Volume 18 Number 2, June 2014 Special Issue: Game-informed L2 Teaching and Learning
Reinders, Hayo Wattana, Sorada
2017-06-14T03:02:40Z
2017-06-14T03:02:40Z
2014-06-01
Made available in DSpace on 2017-06-14T03:02:40Z (GMT). No. of bitstreams: 1 18_02_reinderswattana.pdf: 744953 bytes, checksum: 4865dc1c482076cff61b8d076abe3f64 (MD5) Previous issue date: 2014-06-01
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Reinders, H. & Wattana, S. (2014). Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate. Language Learning & Technology, 18(2), 101–123. http://dx.doi.org/10125/44372
1094-3501
http://hdl.handle.net/10125/44372
2
Language Learning & Technology
University of Hawaii National Foreign Language Resource Center Michigan State University Center for Language Education and Research
/item/10125-44372/
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Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
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