Volume 27 Number 3, October 2023 Special Issue: Extended Reality (XR) in Language Learning
contributor.author:
Taguchi, Naoko
date.accessioned:
2023-09-29T22:41:37Z
date.available:
2023-09-29T22:41:37Z
date.issued:
2023-10-02
description.abstract:
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students’ intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict mediation task using a VR platform following three steps: (a) reading a scenario describing a conflict situation between people from different cultures; (b) observing two people having a conflict in a 360-degree VR video; and (c) mediating the conflict on-the-spot by proposing a solution to the conflict. After completing the pre-task, they attended two class sessions (75 minutes each) that aimed to develop their conflict mediation skills. After the sessions, they completed a post-conflict mediation task following the same steps as the pre-task. A comparison between the pre- and post-task performance revealed significant gains in conflict mediation skills assessed on five dimensions: social initiative, empathy, perspective-taking, solution, and clarity in discourse. Survey data showed that the VR task evoked realistic emotions from witnessing a conflict, which in turn prompted the participants to take initiative in mediating the conflict.
endingpage:
128
entity.type:
None
identifier.citation:
Taguchi, N. (2023). Using immersive virtual reality for the assessment of intercultural conflict mediation. Language Learning & Technology, 27(3), 108–128. https://hdl.handle.net/10125/73534
identifier.issn:
1094-3501
identifier.uri:
https://hdl.handle.net/10125/73534
number:
3
publicationname:
Language Learning & Technology
publisher:
University of Hawaii National Foreign Language Resource Center Center for Language & Technology
rights:
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License