Applying educational data mining to explore individual experiences in digital games

Aug. 6, 2023, 3:10 a.m.
Dec. 20, 2023, 8:14 p.m.
Dec. 20, 2023, 8:14 p.m.
[['https://scholarspace.manoa.hawaii.edu/bitstreams/1622ba2c-ed07-4543-bf03-0ba5ba818b1e/download', '27_01_10125-73522.pdf']]
[['https://scholarspace.manoa.hawaii.edu/bitstreams/ca76e3ce-69e2-4118-b545-5071dcc6c35c/download', 'full_text']]
Volume 27 Number 1, 2023
Poole, Frederick J. Clarke-Midura, Jody
2023-08-05T19:59:14Z
2023-08-05T19:59:14Z
2023
2023-08-07
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students’ Chinese language learning. Thirty-six students in the sixth grade played a digital game for eight 25-minute sessions as part of their Chinese Dual Language Immersion classroom instruction. We used classification and regression tree analyses and cluster analyses to explore how in- game indicators, such as battles, time spent reading a text, and the use of an in-game glossing tool are associated with language learning and change in affect. The results indicate that time on task and use of the glossing tool were the most important variables in determining language learning gains. We also identified four subgroups of gameplay styles. While there were no significant differences in learning or affective factors based on the subgroups, these gameplay styles allow for a more individualized approach to analyzing learning within digital environments
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Poole, F. J., & Clarke-Midura, J. (2023). Applying educational data mining to explore individual experiences in digital games. Language Learning & Technology, 27(1), 1–26. http://hdl.handle.net/10125/73522
1094-3501
https://hdl.handle.net/10125/73522
1
Language Learning & Technology
University of Hawaii National Foreign Language Resource Center Center for Language & Technology
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
https://creativecommons.org/licenses/by-nc-nd/4.0/
/item/10125-73522/
1
Educational Data Mining, Game-based Language Learning, Chinese as a Foreign Language
Applying educational data mining to explore individual experiences in digital games
Article Text
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