LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.
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Volume 20 Number 3, October 2016
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Augmented reality and language learning: From annotated vocabulary to place-based mobile games
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Author
Godwin-Jones, Robert
Volume
Volume 20 Number 3, October 2016
Date Issued
2016-10-01
Keywords
Publisher
University of Hawaii National Foreign Language Resource Center; Michigan State University Center for Language Education and Research
DOI
https://doi.org/10.64152/10125/44475
PDF
20_03_emerging.pdf
Citation
Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. https://doi.org/10.64152/10125/44475
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