Language Learning & Technology
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching. LL&T is and will always be free for authors and readers.
Article Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
Authors Jia, Wen; Zhang, Liping; Pack, Austin; Guan, Yi; Zou, Bin
Volume Volume 28 Number 1, 2024
Date Issued 2024-04-01
Keywords Digital Game-Based Learning, Receptive Vocabulary, Productive Vocabulary, English as a Foreign Language
Publisher University of Hawaii National Foreign Language Resource Center; Center for Language & Technology
URI/DOI /10125/73554
PDF
28_01_10125-73554.pdf
Citation Jia, W., Zhang, L., Pack, A., Guan, Y., & Zou, B. (2024). Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge. Language Learning & Technology, 28(1), 1–21. https://hdl.handle.net/10125/73554
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