Language Learning & Technology
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching. LL&T is and will always be free for authors and readers.
Column Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games
Authors Pastushenkov, Dmitrii; Pavlenko, Olesia; Clancy, Steven
Volume Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
Date Issued 2025-02-01
Keywords Digital Game-Based Learning; Kahoot; Vocabulary; Russian; Less commonly taught languages
Publisher University of Hawaii National Foreign Language Resource Center; Center for Language & Technology
URI/DOI /10125/73610
PDF
29_02_10125-73610.pdf
Citation Pastushenkov, D., Pavlenko, O., & Clancy, S. (2025). Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games. Language Learning & Technology, 29(2), 35–43. https://hdl.handle.net/10125/73610
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