LANGUAGE LEARNING & TECHNOLOGY
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching.
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Volume 28 Number 1, 2024
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Article
Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge
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Authors
Jia, Wen; Zhang, Liping; Pack, Austin; Guan, Yi; Zou, Bin
Volume
Volume 28 Number 1, 2024
Date Issued
2024-04-01
Keywords
Digital Game-Based Learning, Receptive Vocabulary, Productive Vocabulary, English as a Foreign Language
Publisher
University of Hawaii National Foreign Language Resource Center; Center for Language & Technology
DOI
https://doi.org/10.64152/10125/73554
PDF
28_01_10125-73554.pdf
Citation
Jia, W., Zhang, L., Pack, A., Guan, Y., & Zou, B. (2024). Digital game-based learning’s effectiveness on EFL learners’ receptive and productive vocabulary knowledge. Language Learning & Technology, 28(1), 1–21. https://doi.org/10.64152/10125/73554
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