Language Learning & Technology
A refereed journal for L2 researchers and educators interested in the role of technology in advancing language learning and teaching. LL&T is and will always be free for authors and readers.
Column Augmented reality and language learning: From annotated vocabulary to place-based mobile games
Author Godwin-Jones, Robert
Volume Volume 20 Number 3, October 2016
Date Issued 2016-10-01
Keywords
Publisher University of Hawaii National Foreign Language Resource Center; Michigan State University Center for Language Education and Research
URI/DOI 10125/44475
PDF
20_03_emerging.pdf
Citation Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475
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