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20_03_emerging.pdf: 313359 bytes, checksum: 84f20bc0190306f5d51179a5346b0910 (MD5)
Previous issue date: 2016-10-01
endingpage:
19
identifier.citation:
Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475
identifier.issn:
1094-3501
identifier.uri:
http://hdl.handle.net/10125/44475
llt.topic:
Emerging Technologies
number:
3
publicationname:
Language Learning & Technology
publisher:
University of Hawaii National Foreign Language Resource Center Michigan State University Center for Language Education and Research
site_url:
/item/10125-44475/
startingpage:
9
title:
Augmented reality and language learning: From annotated vocabulary to place-based mobile games