Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. https://doi.org/10.64152/10125/44475
identifier.doi:
https://doi.org/10.64152/10125/44475
identifier.issn:
1094-3501
identifier.uri:
http://hdl.handle.net/10125/44475
llt.topic:
Emerging Technologies
number:
3
publicationname:
Language Learning & Technology
publisher:
University of Hawaii National Foreign Language Resource Center Michigan State University Center for Language Education and Research
site_url:
/item/10125-44475/
startingpage:
9
title:
Augmented reality and language learning: From annotated vocabulary to place-based mobile games