Augmented reality and language learning: From annotated vocabulary to place-based mobile games

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Volume 20 Number 3, October 2016
Godwin-Jones, Robert
Godwin-Jones, Robert
2017-06-14T03:17:54Z
2017-06-14T03:17:54Z
2016-10-01
19
Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. https://doi.org/10.64152/10125/44475
https://doi.org/10.64152/10125/44475
1094-3501
http://hdl.handle.net/10125/44475
Emerging Technologies
3
Language Learning & Technology
University of Hawaii National Foreign Language Resource Center Michigan State University Center for Language Education and Research
/item/10125-44475/
9
Augmented reality and language learning: From annotated vocabulary to place-based mobile games
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Text
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