Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games

Feb. 4, 2025, 10:50 p.m.
Feb. 12, 2025, 11:35 p.m.
Feb. 12, 2025, 11:35 p.m.
[['https://scholarspace.manoa.hawaii.edu/bitstreams/005ec726-e254-4344-a6bf-c542b5ea28fd/download', '29_02_10125-73610.pdf']]
[['https://scholarspace.manoa.hawaii.edu/bitstreams/dd735880-e3fb-494d-88c1-68c3c64c12a5/download', 'full_text']]
Volume 29 Number 2, February 2025 Special Issue: Indigenous Languages and Less Commonly Taught Languages (LCTLs) with Technology
Pastushenkov, Dmitrii Pavlenko, Olesia Clancy, Steven
2025-01-29T01:59:37Z
2025-01-29T01:59:37Z
2025-02-01
In this article, we delve into the application of the online game-based learning and testing platform Kahoot! with second language (L2) learners of Russian and explore how this tool can enhance our students’ experiences. Following a brief overview of digital game-based learning (DGBL) and previous research on L2 learning through Kahoot!, we discuss the ongoing development, goals, and features of the LearningRussian Kahoot! course, which we designed to complement this article. We explore some of the lesser-known features of Kahoot! that are integrated into the LearningRussian course, including the use of GIFs and the ‘type the answer’ option among answer choices. We also examine the process of word selection for this course based on their frequency using Visualizing Russian, a suite of web-based vocabulary tools. Additionally, we provide a report on the implementation of this course in two settings (face-to-face and online) and outline some future directions for teaching and course design. We argue that DGBL platforms like Kahoot! have the potential to transform L2 courses by integrating engaging learning and assessment activities into the instruction of less commonly taught languages (LCTLs), such as Russian.
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Pastushenkov, D., Pavlenko, O., & Clancy, S. (2025). Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games. Language Learning & Technology, 29(2), 35–43. https://hdl.handle.net/10125/73610
1094-3501
https://hdl.handle.net/10125/73610
Language Teacher Education and Technology Forum
2
Language Learning & Technology
University of Hawaii National Foreign Language Resource Center Center for Language & Technology
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
https://creativecommons.org/licenses/by-nc-nd/4.0/
/item/10125-73610/
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Digital Game-Based Learning Kahoot Vocabulary Russian Less commonly taught languages
Re-envisioning vocabulary learning and testing in L2 Russian classes using Kahoot!: From choosing words to playing games
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