Article Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary

Sundqvist, Pia
Volume 23 Number 1, February 2019 Special Issue: CALL in the Digital Wilds
2019-02-01
Gaming; L2 Vocabulary; Digital Wild; Extramural English
National Foreign Language Resource Center (NFLRC) at the University of Hawaii at Manoa||Center for Open Educational Resources and Language Learning (COERLL) at the University of Texas at Austin
10125/44674
10125/44674
23_01_10125-44674.pdf
Sundqvist, P. (2019). Commercial-off-the-shelf games in the digital wild and L2 learner vocabulary. Language Learning & Technology, 23(1), 87–113. https://doi.org/10125/44674
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