Column Augmented reality and language learning: From annotated vocabulary to place-based mobile games

Godwin-Jones, Robert
Volume 20 Number 3, October 2016
2016-10-01
University of Hawaii National Foreign Language Resource Center; Michigan State University Center for Language Education and Research
10125/44475
20_03_emerging.pdf
Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475
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